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Results for "virtual reality"

Alumni Focus: Ronell Sicat

KAUST ·

KAUST alumnus Ronell Sicat (M.S. '10, Ph.D. '15) is developing immersive data visualization tools using augmented and virtual reality (AR/VR). After a postdoc at Harvard, Sicat returned to KAUST as a research scientist in the Visual Computing Center. Sicat developed a tool called DXR to help researchers prototype immersive visualizations. Why it matters: This highlights KAUST's role in fostering talent and innovation in AR/VR, a growing area with applications across various sectors in Saudi Arabia.

KAUST presents 'TIME'-themed festival of science

KAUST ·

KAUST's Winter Enrichment Program (WEP) is scheduled from January 13-24, featuring the theme of "TIME." The festival includes 12 keynote lectures from international experts, including a Nobel laureate, and explores topics like biological clocks, sleep, aging, and the universe. The program also offers workshops, exhibitions, and virtual reality experiences. Why it matters: Such science festivals can boost STEM engagement and knowledge dissemination within Saudi Arabia and internationally, aligning with KAUST's mission to promote scientific advancement.

KAUST researcher Corrado Calì awarded at Italian neuroscience conference

KAUST ·

KAUST researcher Corrado Calì won an award at the Brainstorming Research Assembly for Young Neuroscientists (BraYn) in Italy for his work on glycogen modulation and synapse stabilization. Calì presented research in collaboration with KAUST Professor Andrea Falqui and Dr. Elena Vezzoli from the University of Milan, investigating the lactate shuttle's involvement in synaptic plasticity. Calì and KAUST colleagues are also collaborating with the Blue Brain Project to produce a computer simulation of astrocyte-neuron coupling, using 3D virtual reality to investigate brain cell morphologies at the nanoscale. Why it matters: This award recognizes KAUST's contribution to neuroscience research and highlights the university's collaborative efforts in understanding brain plasticity and developing advanced tools for studying brain structures.

Visualizing the future

KAUST ·

KAUST's Visual Computing Center (VCC) hosted an Open House event on March 28, showcasing its interdisciplinary research in visual computing. Demonstrations included a virtual reality driving simulator by FalconViz, intended for driver education in Saudi Arabia. Researchers also presented a drone trained to autonomously navigate race courses and a neural network for autonomous driving using image-based technology without GPS. Why it matters: The VCC's work highlights KAUST's role in advancing visual computing applications relevant to Saudi Arabia, from driver training to autonomous systems.

Integrating Virtual Reality and Robotics: Enhancing Human and Robot Experiences in Assistive Technologies

MBZUAI ·

Tetsunari Inamura's talk explores using VR to collect HRI data and tailor assistive robotic functionalities to individual users. He discusses symbol emergence via multimodal interaction, interactive behavior generation through symbol manipulation, and VR for data collection. The talk emphasizes long-term human capability enhancement and avoiding over-reliance on technology. Why it matters: This research promotes independence and growth in human-robot interactions, potentially revolutionizing assistive technologies in the region.

Real-time Few-shot Realistic Avatars

MBZUAI ·

Ekaterina Radionova from Smarter AI (formerly Samsung AI Center) presented an approach to generating lifelike real-time avatars. The work focuses on generating high-quality video with authentic facial features to support online generation. Radionova's master's degree is from Skoltech on Data Science program and Bachelor degree at Moscow Institute of Physics and Technology on Applied Math. Why it matters: Achieving realistic real-time avatars is critical for applications in online communication, entertainment, and virtual reality within the region.

Extended Reality on-the-move

MBZUAI ·

This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.

Towards the generation of more realistic avatars in virtual worlds

MBZUAI ·

MBZUAI's Metaverse Center is developing technologies for realistic avatar generation. Hao Li and colleagues presented a novel approach at CVPR 2024, collaborating with ETH Zurich, VinAI Research, and Pinscreen. The technology addresses the challenge of mapping 2D images to 3D avatars, accounting for poses, expressions, and views. Why it matters: Creating realistic and efficient avatar generation could improve user experience and accessibility in virtual environments across the Middle East.