Tetsunari Inamura's talk explores using VR to collect HRI data and tailor assistive robotic functionalities to individual users. He discusses symbol emergence via multimodal interaction, interactive behavior generation through symbol manipulation, and VR for data collection. The talk emphasizes long-term human capability enhancement and avoiding over-reliance on technology. Why it matters: This research promotes independence and growth in human-robot interactions, potentially revolutionizing assistive technologies in the region.
This article discusses a talk on "Assistive Augmentation," designing human-computer interfaces to augment human abilities. Examples include 'AiSee' for blind users, 'Prospero' for memory training, and 'MuSS-Bits' for deaf users to feel music. Suranga Nanayakkara from the National University of Singapore will present the talk, highlighting insights from psychology, human-centered machine learning, and design thinking. Why it matters: Such assistive technologies can significantly improve the quality of life for individuals with disabilities and extend human capabilities.
Song Chaoyang from the Southern University of Science and Technology (SUSTech) presented research on Vision-Based Tactile Sensing (VBTS) for robot learning, combining soft robotic design with learning algorithms to achieve state-of-the-art performance in tactile perception. Their VBTS solution demonstrates robustness up to 1 million test cycles and enables multi-modal outputs from a single, vision-based input, facilitating applications such as amphibious tactile grasping and industrial welding. The talk also highlighted the DeepClaw system for capturing human demonstration actions, aiming for a universal interaction interface. Why it matters: This research advances embodied intelligence by improving robot dexterity and adaptability through enhanced tactile sensing, which is crucial for complex manipulation tasks in various sectors such as manufacturing and healthcare within the region.
Lorenzo Jamone from Queen Mary University of London presented on cognitive robotics, focusing on tactile exploration and manipulation by robots. The talk covered combining biology, engineering, and AI for advanced robotic systems. Jamone directs the CRISP group and has over 100 publications in cognitive robotics. Why it matters: This highlights the ongoing research into more sophisticated robotic systems that can interact with complex environments, an area crucial for future applications in manufacturing and human-robot collaboration in the GCC.
This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.