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Results for "VR"

Integrating Virtual Reality and Robotics: Enhancing Human and Robot Experiences in Assistive Technologies

MBZUAI ·

Tetsunari Inamura's talk explores using VR to collect HRI data and tailor assistive robotic functionalities to individual users. He discusses symbol emergence via multimodal interaction, interactive behavior generation through symbol manipulation, and VR for data collection. The talk emphasizes long-term human capability enhancement and avoiding over-reliance on technology. Why it matters: This research promotes independence and growth in human-robot interactions, potentially revolutionizing assistive technologies in the region.

Immersive Analytics: Visualising Data in the Space Around Us

MBZUAI ·

The article discusses immersive analytics, which uses VR and AR to visualize data in 3D and embed it into the user's environment, and reviews systems and techniques from the Data Visualisation and Immersive Analytics lab at Monash University. It explores the concept of "embodied sensemaking" and its potential to improve how people work with complex data. Professor Tim Dwyer directs the Data Visualisation and Immersive Analytics Lab at Monash University. Why it matters: Immersive analytics could significantly enhance data comprehension and decision-making across various sectors in the Middle East, where large-scale projects and smart city initiatives generate vast datasets.

Visualizing the future

KAUST ·

KAUST's Visual Computing Center (VCC) hosted an Open House event on March 28, showcasing its interdisciplinary research in visual computing. Demonstrations included a virtual reality driving simulator by FalconViz, intended for driver education in Saudi Arabia. Researchers also presented a drone trained to autonomously navigate race courses and a neural network for autonomous driving using image-based technology without GPS. Why it matters: The VCC's work highlights KAUST's role in advancing visual computing applications relevant to Saudi Arabia, from driver training to autonomous systems.

Alumni Focus: Ronell Sicat

KAUST ·

KAUST alumnus Ronell Sicat (M.S. '10, Ph.D. '15) is developing immersive data visualization tools using augmented and virtual reality (AR/VR). After a postdoc at Harvard, Sicat returned to KAUST as a research scientist in the Visual Computing Center. Sicat developed a tool called DXR to help researchers prototype immersive visualizations. Why it matters: This highlights KAUST's role in fostering talent and innovation in AR/VR, a growing area with applications across various sectors in Saudi Arabia.

Extended Reality on-the-move

MBZUAI ·

This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.

Reconstruction and Animation of Realistic Head Avatars

MBZUAI ·

Egor Zakharov from ETH Zurich AIT lab will present research on creating controllable and detailed 3D head avatars using data from consumer-grade devices. The presentation will cover high-fidelity image-based facial reconstruction/animation and video-based reconstruction of detailed structures like hairstyles. He will showcase integrating human-centric assets into virtual environments for real-time telepresence and entertainment. Why it matters: This research contributes to advancements in digital human modeling and telepresence, with applications in communication and gaming within the region.

The "new normal" — major trends post COVID-19

KAUST ·

An article from KAUST discusses the impact of COVID-19 on automation, material science, and VR. It suggests increased automation, voice activation, and motion detection to reduce transmission in public spaces. KAUST faculty member Derya Baran is working on antimicrobial materials for high-touch locations, and KAUST is exploring VR for virtual labs. Why it matters: The pandemic is accelerating the adoption of AI-driven solutions and advanced materials research within Saudi Arabia to address public health challenges.

Super-aligned Machine Intelligence via a Soft Touch

MBZUAI ·

Song Chaoyang from the Southern University of Science and Technology (SUSTech) presented research on Vision-Based Tactile Sensing (VBTS) for robot learning, combining soft robotic design with learning algorithms to achieve state-of-the-art performance in tactile perception. Their VBTS solution demonstrates robustness up to 1 million test cycles and enables multi-modal outputs from a single, vision-based input, facilitating applications such as amphibious tactile grasping and industrial welding. The talk also highlighted the DeepClaw system for capturing human demonstration actions, aiming for a universal interaction interface. Why it matters: This research advances embodied intelligence by improving robot dexterity and adaptability through enhanced tactile sensing, which is crucial for complex manipulation tasks in various sectors such as manufacturing and healthcare within the region.