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Results for "online generation"

Diffusion-BBO: Diffusion-Based Inverse Modeling for Online Black-Box Optimization

arXiv ·

This paper introduces Diffusion-BBO, a new online black-box optimization (BBO) framework that uses a conditional diffusion model as an inverse surrogate model. The framework employs an Uncertainty-aware Exploration (UaE) acquisition function to propose scores in the objective space for conditional sampling. The approach is shown theoretically to achieve a near-optimal solution and empirically outperforms existing online BBO baselines across 6 scientific discovery tasks.

Real-time Few-shot Realistic Avatars

MBZUAI ·

Ekaterina Radionova from Smarter AI (formerly Samsung AI Center) presented an approach to generating lifelike real-time avatars. The work focuses on generating high-quality video with authentic facial features to support online generation. Radionova's master's degree is from Skoltech on Data Science program and Bachelor degree at Moscow Institute of Physics and Technology on Applied Math. Why it matters: Achieving realistic real-time avatars is critical for applications in online communication, entertainment, and virtual reality within the region.

Image generation and manipulation research at VinAI

MBZUAI ·

VinAI Research presented research projects focused on advancing image generation and manipulation using GANs and Diffusion Models. The research aims to improve GANs regarding utility, coverage, and output consistency. For Diffusion Models, the work focuses on improving the models’ speed to approach real-time performance and prevent negative social impact of diffusion-based personalized text-to-image generation. Why it matters: This talk indicates ongoing research and development in generative AI in Southeast Asia, an area of growing interest globally.

Scaling Generative Adversarial Networks

MBZUAI ·

Axel Sauer from the University of Tübingen presented research on scaling Generative Adversarial Networks (GANs) using pretrained representations. The work explores shaping GANs into causal structures, training them up to 40 times faster, and achieving state-of-the-art image synthesis. The presentation mentions "Counterfactual Generative Networks", "Projected GANs", "StyleGAN-XL”, and “StyleGAN-T". Why it matters: Scaling GANs and improving their training efficiency is crucial for advancing image and video synthesis, with implications for various applications in computer vision, graphics, and robotics.

Retrieval Augmentation as a Shortcut to the Training Data

MBZUAI ·

This article discusses retrieval augmentation in text generation, where information retrieved from an external source is used to condition predictions. It references recent work on retrieval-augmented image captioning, showing that model size can be greatly reduced when training data is available through retrieval. The author intends to continue this work focusing on the intersection of retrieval augmentation and in-context learning, and controllable image captioning for language learning materials. Why it matters: This research direction has the potential to improve transfer learning in vision-language models, which could be especially relevant for downstream applications in Arabic NLP and multimodal tasks.

Generative Artificial Intelligence in RNA Biology

MBZUAI ·

Researchers at the Rosalind Franklin Institute are using generative AI, including GANs, to augment limited biological datasets, specifically mirtron data from mirtronDB. The synthetic data created mimics real-world samples, facilitating more comprehensive training of machine learning models, leading to improved mirtron identification tools. They also plan to apply Large Language Models (LLMs) to predict unknown patterns in sequence and structure biology problems. Why it matters: This research explores AI techniques to tackle data scarcity in biological research, potentially accelerating discoveries in noncoding RNA and transposable elements.

Cross-modal understanding and generation of multimodal content

MBZUAI ·

Nicu Sebe from the University of Trento presented recent work on video generation, focusing on animating objects in a source image using external information like labels, driving videos, or text. He introduced a Learnable Game Engine (LGE) trained from monocular annotated videos, which maintains states of scenes, objects, and agents to render controllable viewpoints. Why it matters: This talk highlights advancements in cross-modal AI, potentially enabling new applications in gaming, simulation, and content creation within the region.