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Results for "dynamic games"

DaringFed: A Dynamic Bayesian Persuasion Pricing for Online Federated Learning under Two-sided Incomplete Information

arXiv ·

This paper introduces DaringFed, a novel dynamic Bayesian persuasion pricing mechanism for online federated learning (OFL) that addresses the challenge of two-sided incomplete information (TII) regarding resources. It formulates the interaction between the server and clients as a dynamic signaling and pricing allocation problem within a Bayesian persuasion game, demonstrating the existence of a unique Bayesian persuasion Nash equilibrium. Evaluations on real and synthetic datasets demonstrate that DaringFed optimizes accuracy and convergence speed and improves the server's utility.

KAUST Ph.D. students win best paper awards at mean-field games conferences

KAUST ·

KAUST Ph.D. students David Evangelista and Xianjin Yang won best paper awards at international conferences this summer for their work in mean-field game theory. Evangelista's paper focused on solutions for stationary mean-field games with congestion, while Yang's paper developed numerical methods for homogenization problems. The awards were presented at the 18th International Symposium on Dynamic Games and Applications in France and the 12th American Institute of Mathematical Sciences (AIMS) Conference in Taiwan. Why it matters: The recognition highlights KAUST's strength in applied mathematics and computational science, specifically in the emerging field of mean-field games with applications across various domains.

Multi-agent Time-based Decision-making for the Search and Action Problem

arXiv ·

This paper introduces a decentralized multi-agent decision-making framework for search and action problems under time constraints, treating time as a budgeted resource where actions have costs and rewards. The approach uses probabilistic reasoning to optimize decisions, maximizing reward within the given time. Evaluated in a simulated search, pick, and place scenario inspired by the Mohamed Bin Zayed International Robotics Challenge (MBZIRC), the algorithm outperformed benchmark strategies. Why it matters: The framework's validation in a Gazebo environment signals potential for real-world robotic applications, particularly in time-sensitive and cooperative tasks within the robotics domain in the UAE.

The diagnosis game: A simulated hospital environment to measure AI agents’ diagnostic abilities

MBZUAI ·

MBZUAI researchers developed MedAgentSim, a simulated hospital environment to evaluate AI diagnostic abilities. The simulation uses LLM-powered agents to mimic doctor-patient conversations, providing a dynamic assessment of diagnostic skills. The system includes doctor, patient, and evaluator agents that interact within the simulated hospital, making real-time decisions. Why it matters: This research offers a more realistic evaluation of AI in clinical settings, addressing limitations of current benchmarks and potentially improving AI's use in healthcare.

Fast Rates for Maximum Entropy Exploration

MBZUAI ·

This paper addresses exploration in reinforcement learning (RL) in unknown environments with sparse rewards, focusing on maximum entropy exploration. It introduces a game-theoretic algorithm for visitation entropy maximization with improved sample complexity of O(H^3S^2A/ε^2). For trajectory entropy, the paper presents an algorithm with O(poly(S, A, H)/ε) complexity, showing the statistical advantage of regularized MDPs for exploration. Why it matters: The research offers new techniques to reduce the sample complexity of RL, potentially enhancing the efficiency of AI agents in complex environments.

KAUST hosts International Graduate School on Control event

KAUST ·

KAUST recently hosted the European Embedded Control Institute's International Graduate School on Control (IGSC). As part of the event, KAUST Professor Jeff Shamma gave a one-week course on "Game Theory and Distributed Control". The course had over 30 registered attendees, including participants from KAUST, KACST, King Saud University, and nine European universities. Why it matters: Hosting international events like IGSC enhances KAUST's global reputation, fosters collaboration opportunities, and exposes visiting researchers to KAUST's research environment.

Energy Pricing in P2P Energy Systems Using Reinforcement Learning

arXiv ·

This paper presents a reinforcement learning framework for optimizing energy pricing in peer-to-peer (P2P) energy systems. The framework aims to maximize the profit of all components in a microgrid, including consumers, prosumers, the service provider, and a community battery. Experimental results on the Pymgrid dataset demonstrate the approach's effectiveness in price optimization, considering the interests of different components and the impact of community battery capacity.