A new benchmark, LongShOTBench, is introduced for evaluating multimodal reasoning and tool use in long videos, featuring open-ended questions and diagnostic rubrics. The benchmark addresses the limitations of existing datasets by combining temporal length and multimodal richness, using human-validated samples. LongShOTAgent, an agentic system, is also presented for analyzing long videos, with both the benchmark and agent demonstrating the challenges faced by state-of-the-art MLLMs.
A new approach to composed video retrieval (CoVR) is presented, which leverages large multimodal models to infer causal and temporal consequences implied by an edit. The method aligns reasoned queries to candidate videos without task-specific finetuning. A new benchmark, CoVR-Reason, is introduced to evaluate reasoning in CoVR.
MBZUAI introduces Agent-X, a benchmark for evaluating multi-step reasoning in vision-centric agents across real-world, multimodal settings. Agent-X includes 828 tasks with diverse visual contexts and spans six environments, requiring tool use and stepwise decision-making. Experiments show that current LLMs struggle with multi-step vision tasks, achieving less than 50% success, highlighting areas for improvement in LMM reasoning and tool use.
Nicu Sebe from the University of Trento presented recent work on video generation, focusing on animating objects in a source image using external information like labels, driving videos, or text. He introduced a Learnable Game Engine (LGE) trained from monocular annotated videos, which maintains states of scenes, objects, and agents to render controllable viewpoints. Why it matters: This talk highlights advancements in cross-modal AI, potentially enabling new applications in gaming, simulation, and content creation within the region.