MBZUAI held its inaugural Human-Computer Interaction (HCI) Symposium in Abu Dhabi, focusing on the human and societal impacts of AI. The event, led by Professor Elizabeth Churchill, featured workshops and keynotes from figures like Google's Matias Duarte. Participants collaborated to address critical design aspects of human-AI interaction and co-author a book. Why it matters: The symposium highlights the increasing importance of human-centered design in AI development, ensuring AI tools are useful, desirable, and beneficial for society in the GCC region and beyond.
MBZUAI is hosting the third AI Quorum of the academic year, focusing on the future of human-computer interaction (HCI) in the age of AI. The event gathers researchers and practitioners from various disciplines and institutions, including University College London, Apple, and Google. The workshop aims to spur AI research and promote understanding of AI's potential for social good, with previous Quorums focusing on federated learning and statistics. Why it matters: This interdisciplinary focus on HCI at MBZUAI highlights the UAE's commitment to shaping the ethical and practical integration of AI into everyday life.
This article discusses a talk on "Assistive Augmentation," designing human-computer interfaces to augment human abilities. Examples include 'AiSee' for blind users, 'Prospero' for memory training, and 'MuSS-Bits' for deaf users to feel music. Suranga Nanayakkara from the National University of Singapore will present the talk, highlighting insights from psychology, human-centered machine learning, and design thinking. Why it matters: Such assistive technologies can significantly improve the quality of life for individuals with disabilities and extend human capabilities.
Elizabeth Churchill, chair and professor of human-computer interaction at MBZUAI, emphasizes the importance of understanding the relationship between people, technologies, and technical infrastructures, especially in the age of AI. Drawing inspiration from psychology, sociology, anthropology, and human factors, she believes HCI can help understand people's needs and how to design usable, useful, and delightful technologies. She focuses on augmenting human potential and experience through technology, while also addressing the motivations of those who misuse technology. Why it matters: This highlights MBZUAI's focus on human-centered AI design and ethical considerations, aligning technology with human needs and societal well-being.
MBZUAI has opened applications for its inaugural Ph.D. cohort in Human-Computer Interaction (HCI), set to begin in Fall 2026. The interdisciplinary program will focus on human-AI alignment, multimodal interfaces, and brain-computer interfaces, aiming to design AI systems that improve lives responsibly. Applications for the Master of Science in HCI (fall 2027 intake) will open in 2026. Why it matters: This program expands MBZUAI’s focus on human-centered AI design, aligning with the UAE’s vision for an innovation-led economy.
Elizabeth Churchill, formerly Senior Director of UX at Google, has joined MBZUAI as Department Chair of Human-Computer Interaction. Churchill will lead the establishment of MBZUAI's newest HCI department, after computer science and robotics. She recently received the ACM SIGCHI Lifetime Practice Award. Why it matters: The appointment of a renowned UX expert like Churchill signals MBZUAI's commitment to integrating human-centered design principles into its AI research and education, potentially fostering more user-friendly and impactful AI applications in the region.
James Landay from Stanford University spoke at MBZUAI about human-centered AI design, arguing current approaches focus too narrowly on the user level. He proposed considering user, community, and societal impacts at all stages of AI design, not as an afterthought. Landay emphasized the need for collaboration and cooperation to implement this approach effectively. Why it matters: This highlights the growing emphasis on ethical AI development and the importance of considering broader societal impacts in the design of AI systems within the region.
This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.