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Results for "composed video retrieval"

CoVR-R:Reason-Aware Composed Video Retrieval

arXiv ·

A new approach to composed video retrieval (CoVR) is presented, which leverages large multimodal models to infer causal and temporal consequences implied by an edit. The method aligns reasoned queries to candidate videos without task-specific finetuning. A new benchmark, CoVR-Reason, is introduced to evaluate reasoning in CoVR.

Video search gets closer to how humans look for clips

MBZUAI ·

A new paper at ICCV 2025, co-authored by MBZUAI Ph.D. student Dmitry Demidov, introduces Dense-WebVid-CoVR, a 1.6-million sample benchmark for composed video retrieval (CoVR). The benchmark features longer, context-rich descriptions and modification texts, generated using Gemini Pro and GPT-4o, with manual verification. The paper also presents a unified fusion approach that jointly reasons across video and text inputs, improving performance on fine-grained edit details. Why it matters: This work advances video search capabilities by enabling more human-like queries, which is crucial for creative and analytic workflows that require nuanced video retrieval.

Video-CoM: Interactive Video Reasoning via Chain of Manipulations

arXiv ·

Researchers at MBZUAI introduce "Interactive Video Reasoning," a new paradigm enabling models to actively "think with videos" by performing iterative visual actions to gather and refine evidence. They developed Video CoM, which reasons through a Chain of Manipulations (CoM), and constructed Video CoM Instruct, an 18K instruction tuning dataset for multi-step manipulation reasoning. The model is further optimized via reinforcement learning with reasoning aware Group Relative Policy Optimization (GRPO), achieving strong results across nine video reasoning benchmarks.

Cross-modal understanding and generation of multimodal content

MBZUAI ·

Nicu Sebe from the University of Trento presented recent work on video generation, focusing on animating objects in a source image using external information like labels, driving videos, or text. He introduced a Learnable Game Engine (LGE) trained from monocular annotated videos, which maintains states of scenes, objects, and agents to render controllable viewpoints. Why it matters: This talk highlights advancements in cross-modal AI, potentially enabling new applications in gaming, simulation, and content creation within the region.

Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models

arXiv ·

Video-ChatGPT is a new multimodal model that combines a video-adapted visual encoder with a large language model (LLM) to enable detailed video understanding and conversation. The authors introduce a new dataset of 100,000 video-instruction pairs for training the model. They also develop a quantitative evaluation framework for video-based dialogue models.

A Benchmark and Agentic Framework for Omni-Modal Reasoning and Tool Use in Long Videos

arXiv ·

A new benchmark, LongShOTBench, is introduced for evaluating multimodal reasoning and tool use in long videos, featuring open-ended questions and diagnostic rubrics. The benchmark addresses the limitations of existing datasets by combining temporal length and multimodal richness, using human-validated samples. LongShOTAgent, an agentic system, is also presented for analyzing long videos, with both the benchmark and agent demonstrating the challenges faced by state-of-the-art MLLMs.