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Reimagining AI design for a more human-centered future

MBZUAI ·

James Landay from Stanford University spoke at MBZUAI about human-centered AI design, arguing current approaches focus too narrowly on the user level. He proposed considering user, community, and societal impacts at all stages of AI design, not as an afterthought. Landay emphasized the need for collaboration and cooperation to implement this approach effectively. Why it matters: This highlights the growing emphasis on ethical AI development and the importance of considering broader societal impacts in the design of AI systems within the region.

Elizabeth Churchill joins MBZUAI to strengthen human-computer interaction research and talent in the UAE

MBZUAI ·

Elizabeth Churchill, formerly Senior Director of UX at Google, has joined MBZUAI as Department Chair of Human-Computer Interaction. Churchill will lead the establishment of MBZUAI's newest HCI department, after computer science and robotics. She recently received the ACM SIGCHI Lifetime Practice Award. Why it matters: The appointment of a renowned UX expert like Churchill signals MBZUAI's commitment to integrating human-centered design principles into its AI research and education, potentially fostering more user-friendly and impactful AI applications in the region.

Designing the human side of AI

MBZUAI ·

MBZUAI held its inaugural Human-Computer Interaction (HCI) Symposium in Abu Dhabi, focusing on the human and societal impacts of AI. The event, led by Professor Elizabeth Churchill, featured workshops and keynotes from figures like Google's Matias Duarte. Participants collaborated to address critical design aspects of human-AI interaction and co-author a book. Why it matters: The symposium highlights the increasing importance of human-centered design in AI development, ensuring AI tools are useful, desirable, and beneficial for society in the GCC region and beyond.

Extended Reality on-the-move

MBZUAI ·

This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.

The future—with a twist

KAUST ·

Julian Bleecker from the Near Future Laboratory spoke at KAUST about "design fiction," a storytelling method presenting possible near-future prototypes. Bleecker's lab uses design, prototyping, and designed science fiction to explore futures and reveal hidden insights. He highlighted how design fiction, like in "Jurassic Park," can blur the line between reality and possibility, prompting discussions about the feasibility of futuristic concepts. Why it matters: This highlights KAUST's engagement with speculative design and its role in fostering innovative thinking about future technologies and their societal implications within the region.