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Results for "3D avatars"

Reconstruction and Animation of Realistic Head Avatars

MBZUAI ·

Egor Zakharov from ETH Zurich AIT lab will present research on creating controllable and detailed 3D head avatars using data from consumer-grade devices. The presentation will cover high-fidelity image-based facial reconstruction/animation and video-based reconstruction of detailed structures like hairstyles. He will showcase integrating human-centric assets into virtual environments for real-time telepresence and entertainment. Why it matters: This research contributes to advancements in digital human modeling and telepresence, with applications in communication and gaming within the region.

Towards the generation of more realistic avatars in virtual worlds

MBZUAI ·

MBZUAI's Metaverse Center is developing technologies for realistic avatar generation. Hao Li and colleagues presented a novel approach at CVPR 2024, collaborating with ETH Zurich, VinAI Research, and Pinscreen. The technology addresses the challenge of mapping 2D images to 3D avatars, accounting for poses, expressions, and views. Why it matters: Creating realistic and efficient avatar generation could improve user experience and accessibility in virtual environments across the Middle East.

Real-time Few-shot Realistic Avatars

MBZUAI ·

Ekaterina Radionova from Smarter AI (formerly Samsung AI Center) presented an approach to generating lifelike real-time avatars. The work focuses on generating high-quality video with authentic facial features to support online generation. Radionova's master's degree is from Skoltech on Data Science program and Bachelor degree at Moscow Institute of Physics and Technology on Applied Math. Why it matters: Achieving realistic real-time avatars is critical for applications in online communication, entertainment, and virtual reality within the region.

The metaverse where reality is not only immersive but inferred

MBZUAI ·

MBZUAI's Dr. Hao Li is working on using AI and 3D telepresence to transform communication, work, and education by replacing physical transportation with virtual teleportation. His research focuses on the intersection of computer graphics, computer vision, and AI, specifically virtual avatar creation and facial performance capture. Li aims to improve communication using AI to achieve what cannot be done in real life. Why it matters: This research has the potential to reduce carbon footprints by enabling remote work and virtual collaboration, while also positioning MBZUAI and the UAE as leaders in AI-driven metaverse technologies.

Extended Reality on-the-move

MBZUAI ·

This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.

Lifelong learning with the metaverse

MBZUAI ·

MBZUAI's Metaverse Lab is developing AI algorithms for photorealistic virtual humans and dynamic environments. Hao Li, Director of the lab, envisions using the metaverse for immersive learning experiences related to history and culture. He is also working on tools to prevent deepfakes and other cyberthreats. Why it matters: This research at MBZUAI aims to advance AI and immersive technologies for education and address potential risks in the metaverse.

Inside MBZUAI’s Metaverse Lab for an immersive digital presence

MBZUAI ·

MBZUAI has launched a Metaverse Lab led by Hao Li, focusing on integrating computer vision, graphics, and machine learning for metaverse applications. The lab aims to develop AI algorithms for photorealistic virtual humans and dynamic environment digitization. Pinscreen, Li's AI startup, previously created avatars for Expo 2020 Dubai. Why it matters: This initiative positions MBZUAI and the UAE as key players in the development of core technologies underpinning the metaverse and digital communication.

Computing in three dimensions: A conversation with Peter Wonka

KAUST ·

KAUST's Peter Wonka discusses the challenges and advancements in creating data-rich, three-dimensional maps for various applications. His team is working with Boeing on 3D modeling tools for aerospace design. KAUST-funded FalconViz uses UAV drones to create 3D maps of disaster areas for first responders. Why it matters: This highlights KAUST's contribution to cutting-edge 3D modeling and its practical applications in industries like aerospace and disaster response in the region.