The paper introduces SectEval, a new benchmark to evaluate sectarian biases in LLMs concerning Sunni and Shia Islam, available in English and Hindi. Results show significant inconsistencies in LLM responses based on language, with some models favoring Shia responses in English but Sunni in Hindi. Location-based experiments further reveal that advanced models adapt their responses based on the user's claimed country, while smaller models exhibit a consistent Sunni-leaning bias.
A new methodology emulating fact-checker criteria assesses news outlet factuality and bias using LLMs. The approach uses prompts based on fact-checking criteria to elicit and aggregate LLM responses for predictions. Experiments demonstrate improvements over baselines, with error analysis on media popularity and region, and a released dataset/code at https://github.com/mbzuai-nlp/llm-media-profiling.
The paper introduces SaudiCulture, a new benchmark for evaluating the cultural competence of LLMs within Saudi Arabia, covering five major geographical regions and diverse cultural domains. The benchmark includes questions of varying complexity and distinguishes between common and specialized regional knowledge. Evaluations of five LLMs (GPT-4, Llama 3.3, FANAR, Jais, and AceGPT) revealed performance declines on region-specific questions, highlighting the need for region-specific knowledge in LLM training.
This paper introduces Absher, a new benchmark for evaluating LLMs' linguistic and cultural competence in Saudi dialects. The benchmark comprises over 18,000 multiple-choice questions spanning six categories, using dialectal words, phrases, and proverbs from various regions of Saudi Arabia. Evaluation of state-of-the-art LLMs reveals performance gaps, especially in cultural inference and contextual understanding, highlighting the need for dialect-aware training.
MBZUAI researchers introduce SocialMaze, a new benchmark for evaluating social reasoning capabilities in large language models (LLMs). SocialMaze includes six diverse tasks across social reasoning games, daily-life interactions, and digital community platforms, emphasizing deep reasoning, dynamic interaction, and information uncertainty. Experiments show that LLMs vary in handling dynamic interactions, degrade under uncertainty, but can be improved via fine-tuning on curated reasoning examples.