A computer science vision involves computing devices becoming proactive assistants, enhancing various aspects of life through user digitization. Current devices provide coarse digital representations of users, but there's significant potential for improvement. Karan, a Ph.D. candidate at CMU, develops technologies for consumer devices to capture richer user representations without sacrificing practicality. Why it matters: Advancements in user digitization can lead to improved extended reality experiences, health tracking, and more productive work environments, enhancing the utility of consumer devices.
This article discusses the evolution of mobile extended reality (MEX) and its potential to revolutionize urban interaction. It highlights the convergence of augmented and virtual reality technologies for mobile usage. A novel approach to 3D models, characterized as urban situated models or “3D-plus-time” (4D.City), is introduced. Why it matters: The development of MEX and 4D.City could significantly enhance user experience and analog-digital convergence in urban environments, offering new possibilities for human-computer interaction.
Ekaterina Radionova from Smarter AI (formerly Samsung AI Center) presented an approach to generating lifelike real-time avatars. The work focuses on generating high-quality video with authentic facial features to support online generation. Radionova's master's degree is from Skoltech on Data Science program and Bachelor degree at Moscow Institute of Physics and Technology on Applied Math. Why it matters: Achieving realistic real-time avatars is critical for applications in online communication, entertainment, and virtual reality within the region.
Egor Zakharov from ETH Zurich AIT lab will present research on creating controllable and detailed 3D head avatars using data from consumer-grade devices. The presentation will cover high-fidelity image-based facial reconstruction/animation and video-based reconstruction of detailed structures like hairstyles. He will showcase integrating human-centric assets into virtual environments for real-time telepresence and entertainment. Why it matters: This research contributes to advancements in digital human modeling and telepresence, with applications in communication and gaming within the region.
This article discusses a talk on "Assistive Augmentation," designing human-computer interfaces to augment human abilities. Examples include 'AiSee' for blind users, 'Prospero' for memory training, and 'MuSS-Bits' for deaf users to feel music. Suranga Nanayakkara from the National University of Singapore will present the talk, highlighting insights from psychology, human-centered machine learning, and design thinking. Why it matters: Such assistive technologies can significantly improve the quality of life for individuals with disabilities and extend human capabilities.